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Longbow

  • casting time Action
  • range 150/600 ft.

  • components N/A
  • duration N/A

You can use your longbow to shoot an arrow at an enemy.

Attack Roll: 1d20 + DEX Mod. + Proficiency Bonus

Damage Roll: 1d8 + DEX Mod.

You have a limited number of arrows (see character sheet), make sure to remove an arrow when shooting.

After battle, you can salvage half of the arrows you used, and you can purchase more arrows in shops for 1 gold each.

Ranger Weapon

Shortsword

  • casting time Action
  • range 5 ft.

  • components N/A
  • duration N/A

Properties:
Finesse - You can use your DEX modifier for your attack bonus instead of STR
Light - This is a light one handed weapon, so you can hold two in each hand.

If holding two: The first attack uses your action, and you can make another attack with the second on the same round as a bonus action.

Attack Roll: 1d20 + DEX Mod. + Proficiency Bonus

Damage Roll: 1d6 + DEX Mod.

Ranger Weapon

Natural Explorer

  • casting time
  • range

  • components
  • duration

You are particularly familiar with Forests and are adept at traveling and surviving in them. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

Other benefits in your terrain:
Difficult terrain doesn’t slow your group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Favored Enemy

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Favored Enemies: Goblinoids and Orcs

Language: Undercommon

Trance

  • casting time Passive
  • range Self

  • components None
  • duration 4 Hours

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Racial

Mask of the Wild

  • casting time Action
  • range N/A

  • components N/A
  • duration N/A

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Elf Racial

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