Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Tsunami

  • casting time1 minute
  • rangeSight

  • componentsV,S
  • durationConcentration, up to 6 rounds

A wall of water springs into existance at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much on a successful save.
At the start of each of your turns after the wall appears, the wall, along with any creature in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose sapce the wall enterswhen it moves must succeed on a Strength saving throw or takes 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the walls height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.
A creture caught in the wall can move by swimming. Because of the force of the wave though, the creature must make a successful Strength (Athletcis) check against your spell DC in order to move at all. If it fails the check, it can't move. A creature that moves out of the area falls to the ground.

D 8th level Conjuration

8 8