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Veil Of Dusk

  • casting time 1 Bonus Action
  • range 60 Feet

  • components V, S, M
  • duration Concentration, 10 minutes

A pinch of soot

You incant towards a creature, cloaking them in a shadowy veil of darkness and silence. The target gains a +1 bonus to their armor class and makes Stealth checks with advantage for the duration of the spell.

Druid 1st-Level Abjuration

Spiny Shield

  • casting time 1 Reaction
  • range Self

  • components V, S, M
  • duration 1 Round

A small quill

An ethereal barrier of spikes, made of magical force,
interposes itself between you and an attacker. Until your next turn, when you are hit by a melee attack, the barrier reduces the damage you are dealt by 2d4, and deals the same amount of piercing damage to the attacker. The shield is ineffective against ranged attackers, but still provides a +2 bonus to AC (treat as half cover) against them for the duration.

At Higher Levels. When you cast this spell using a spell slot above 1st level, increase the spell’s effect by an additional 1d4 for every slot level above 1st.

Druid 1st-Level Abjuration

Elevated Sight

  • casting time 1 Action
  • range Self

  • components V, S
  • duration Concentration, 1 Minute

You cast your eyes skyward, granting you sight from a higher vantage point. You project your vision to see through an invisible sensor which appears in a spot up to 120 feet above you. You can see through the sensor as if you were flying, granting a full 360 degree view from its location.
The sensor moves with you, retaining its height in relation to you. You can use a bonus action to adjust the sensor’s height, but only to a maximum of 120 feet above you.
While looking through this sensor you are blind, though you can switch between seeing through the sensor or through your own eyes at any time during your turn.

Druid 1st-level Divination

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