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Minor Illusion

  • casting time1 action
  • range30 feet

  • componentsS M
  • duration1 minute

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound its volume can range from a whisper to a scream. It can be your voice someone else's voice a lion's roar a beating of drums or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.

If you create an image of an object - such as a chair muddy footprints or a small chest - it must be no larger than a 5-foot cube. The image can't create sound light smell or any other sensory effect. Physical interaction with the image reveals it to be an illusion because things can pass through it.

If a creature uses its action to examine the sound or image the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is the illusion becomes faint to the creature.

Monk Illusion cantrip

Darkness

  • casting time1 action
  • range60 feet

  • componentsV M
  • durationConcentration up to 10 minutes

Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object such as a bowl or a helm blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of or lower the spell that created the light is dispelled.


-2 ki points

Monk 3rd level Evocation

Darkvision

  • casting time1 action
  • rangeTouch

  • componentsV S M
  • duration
    8 hours

You touch a willing creature to grant it the ability to see in the dark.

For the duration that creature has darkvision out to a range of 60 feet.


-2 ki points

Monk 3rd level Transmutation

Pass Without Trace

  • casting time1 action
  • rangeSelf

  • componentsV S M
  • durationConcentration up to 1 hour

A veil of shadows and silence radiates from you masking you and your companions from detection.

For the duration each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means.

A creature that receives this bonus leaves behind no tracks or other traces of its passage.


-2 ki points

Monk 3rd level Abjuration

Silence

  • casting time1 action
  • range120 feet

  • componentsV S
  • durationConcentration up to 10 minutes

For the duration no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

Any creature or object entirely inside the sphere is immune to thunder damage and creatures are deafened while entirely inside it.

Casting a spell that includes a verbal component is impossible there.


-2 ki points

Monk 3rd level Illusion

Blade Ward

  • casting time1 action
  • rangeSelf

  • componentsV S
  • duration1 round

Touched - You know one cantrip from the sorcerer spell list. Charisma is your spellcasting ablity for this cantrip.

BLADE WARD
You extend your hand and trace a sigil of warding in the air.

Until the end of your next turn you have resistance against bludgeoning piercing and slashing damage dealt by weapon attacks.

Luma Abjuration cantrip

Fated

  • casting time1 action
  • rangeSelf

  • componentsRace
  • duration1 per long rest

Whether by luck or a guiding presence, you always seen to find your way. You can choose to rerollanyattack,skill check, or saving throw.

You can decide to do this after your roll, but only before the outcome of the roll has been determined.

Luma Race Ability

Bonus Unarmed Strike

  • casting timeN/A
  • rangeSelf

  • componentsN/A
  • durationBonus Action

When you use the attack actionn with unarmed strike or monk weapon, you can make one unarmed strike as a bonus action.

Monk Monk Bonus Action

Bonus Monk Action

  • casting timeN/A
  • rangeSelf

  • components-1 ki point
  • durationBonus Action

Immediately after you take an attack action, you can spend 1 ki point to take one of the following actions:

FLURRY OF BLOWS
Two unarmed strikes as bonus action.

PATIENT DEFENSE
Take the dodge action as a bonus action on your turn.

STEP OF THE WIND
Take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Monk Monk Bonus Action

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Bonus Monk Action

  • casting timeN/A
  • rangeSelf

  • components-1 ki point
  • durationBonus Action

Immediately after you take an attack action, you can spend 1 ki point to take one of the following actions:

FLURRY OF BLOWS
Two unarmed strikes as bonus action.

PATIENT DEFENSE
Take the dodge action as a bonus action on your turn.

STEP OF THE WIND
Take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Monk Monk Bonus Action

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