Ranged 150m
PRE+1
Ammo 6
Starting Ammo: 12
Ranged 75m
PRE+0
Ammo 1
Starting Ammo: 10
Ranged 30m
PRE+0
Ammo 1
Starting Ammo: 10
Ammo can be reused if undamaged
Ranged 30m
PRE+0
Starting Ammo 20
Ranged 10m
PRE+0
Starting Ammo 20
Ranged 10m
PRE+0
Starting count 2
Can be reused
Ranged 10m
PRE+0
Starting count 1
Can be reused
Ranged 15m
PRE+0
Can be reused
Attacker rolls twice. If both attempts are a success, the targets legs are tied up (if it has any)
Ranged 300m
PRE+1
Ammo 8
Starting Ammo 16
PRE-1 for targets closer then 30m or moving targets.
Ranged 15m
PRE+0
Can be reused
Attacker rolls twice. If both attempts are a success, the weapon returns and attacker catches it.
Ranged 15m
PRE+0
Starting Ammo 10
Ammo can be reused