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--------------Psychic Power-------------- 1 WARP SHAPING

The Psyker draws deep from the very fabric of the warp molding it to serve his will an the needs of his battle-brothers.

Warp Shaping has a Warp Charge value of 5. If manifested select a Tide of the Warp (pg. 46) that is not dominent. The currently dominent Tide of the Warp is changed to the selected Tide of the Warp.

Dominus Discipline Grey Knights

--------------Psychic Power-------------- 2 ARMOURED RESILIENCE

The Psyker channels the primordial energies of the Empyrean through himself. Infusing the armour of his allies with its power, hardening the ceremite beyond what could be achieved by human artifice

Armoured Resilience has a Warp Charge value of 6. If manifested, select one friendly Grey Knights Infantry unit within 12'' of this psyker. Until the start of your next Psychic Phase, when resolving an attack that targets that unit, substract 1 from the wound roll.

Dominus Discipline Grey Knights

--------------Psychic Power-------------- 3 Ethereal Manipulation

Fashioning tendrils of invisible warp energy between his allies and their targets, the psyker is able to subtly guide the attacks of his bothers until they reach their mark

Ethereal Manipulation has a Warp Charge value of 7. If manifested, select one friendly Grey Knights unit within 6'' of this psyker. Until the start of your next Psychic Phase, when resolving an attack made by a model in that unit in the Shooting Phase against a unit that is within half range, you can re-roll the hit roll.

Dominus Discipline Grey Knights

--------------Psychic Power-------------- 4 Edict Imperator

Hardening his soul with incantations of purity, the psyker directs his brothers lethal fire before spiriting them away so quickly that any witnessing the ruin of their weapons' blessed verdict would swaer it came from thin air

Edict Imperator has a Warp Charge value of 7. If manifested, select one friendly Grey Knights unit within 12'' of this psyker. That unit can shoot as if it were your Shooting Phase, and then make a move as if it were your Movement Phase (It cannot Advance as part of this move). That unit cannot shoot again this turn or charge this turn.

Dominus Discipline Grey Knights

--------------Psychic Power-------------- 5 Empyrean Domination

Through immense mental fortitue, the psyker is able to stare directly into the roiling chaos of the warp, discerning what is and what will be in order to gain an increased strategic awareness of the battlefield

Empyrean Domination has a Warp Charge value of 7. If manifested, you gain 1 Command Point.

Dominus Discipline Grey Knights

--------------Psychic Power-------------- 6 Inner Fire

The Psyker projects the fire in his soul as a searing hall of white flame that completely envelops him, turning the surrounding air into a burning pyre that consumes his foes

Inner Fire has a Warp Charge value of 5. If manifested, select one Enemy unit within 1'' of this psyker and roll a number D6 equal to the result of the Psychic test. For each roll of 1 the Psyker suffers 1 mortal wound, and for each roll of 3+ that enemy unit suffers 1 mortal wound.

Dominus Discipline Grey Knights

------------Chaplain Litanies------------ 1 Litany of Faith

The Chaplain exhorts his charges to steel themselves against even the most dangerous weapons the enemy can bring to bare

If this Litany is inspiring, then when a model in a friendly Grey Knight unit within 6'' of this model would lose a wound as a result of a mortal wound, roll one D6, on a 5+ that wound is not lost. This is not commulative with any similar rule.

Litanies of Purity Grey Knights

------------Chaplain Litanies------------ 2 Words of Power

The Chaplain clears his mind, focussing all of his willpower and psychic energies into fuelling the force weapons of his brother warriors

If this Litany is inspiring, select one friendly Grey Knights unit within 6'' of this model. When resolving an attack made by a model in that unit with a weapon that has random Damage Characteristic, you can re-roll the dice when determining the damage inflicted.

Litanies of Purity Grey Knights

------------Chaplain Litanies------------ 3 Intonement for Guidance

With slow and steady words of instruction, The Chaplain leads his brothers in a ritual of centring, allowing the Grey Knights to better exploit their warp-sight talents.

If this Litany is inspiring, select one friendly Grey Knights unit within 6'' of this model. When resolving an attack made with a ranged weapon by a model in that unit ignore hit roll modifiers and Ballistic Skill modifiers

Litanies of Purity Grey Knights

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------------Chaplain Litanies------------ 4 Refrain of Convergence

The Chaplain recites the Grey Knights' words of sanctity, his voice risingt to a crescendo as he fights to cast down the malign sorcery of the enemy.

If this Litany is inspiring, then when a Deny the Witch test is taken for this model, add 3 to the total.

Litanies of Purity Grey Knights

------------Chaplain Litanies------------ 5 Recitation of Projection

The Chaplain guides his brothers in sacred rituals, the shared commune of their psychic brotherhood amplifying the kinetic energies of their weapons to hammer their foes from afar

If this Litany is inspiring, select one friendly Grey Knights unit within 6'' of this model. Add 6'' to the Range characteristic of bolt weapons and psi weapons models in that unit are equipped with.

Litanies of Purity Grey Knights

------------Chaplain Litanies------------ 6 Invocation of Focus

The Chaplains' words sharpen the minds of the Grey Knights who hear him, honing their affinity with their psychically attuned weaponry.

If this Litany is inspiring, select one friendly Grey Knights unit within 6'' of this model. When resolving an attack made by a model in that unit with a Nemesis Weapon or Psi Weapon, improve the Armour Penetration Characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1).

Litanies of Purity Grey Knights

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