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S;Instantaneous;You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit

  • casting time11th level (3d10)
  • rangeand 17th level (4d10);Artificer

Other the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried .
This spell's damage increases by 1d10 when you reach 5thlevel (2d10)

S

  • casting timethe target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.; Artificer
  • range

Other M;1 Round;You touch one willing creature. Once before the spell ends


At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

Other the healing increass by 1d4 for each slot level above 1st.; Artificer

the target takes 2d8 poison damage and must make a Con sav throw. On a failed save it is also poisoned until the end of your next turn. ;Artificer

Other

the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss

Other the arrow splashes the target for acid with half as much of the initial damage and no damage at the end of its next turn; Artificer

up to 1 Minute;A 5 ft diamaeter sphere of fire appears in an unoccupied space of yoru choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dex save throw. The creature takes 2d6 fire damage on a failed save

  • casting time you can move the sphere up to 30 feet. If you ram the sphere into a creature
  • range that creature must make the saving throw against the sphere's damage

  • components and the sphere stops moving this turn.
    When you move the sphere
  • duration you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried

and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.;Artificer

Other or half as much on a successful save.
As a bonus action

you sense the presence of magic within 30 feet of you. If you sense magic in this way

  • casting time and you learn its school of magic
  • range if any.
    The spell can penetrate most barriers

  • components but it is blocked by 1 foot of stone
  • duration 1 inch of common metal

a thin sheet of lead or 3 feet of wood or dirt .;Artificer

Other you can use your action to see a faint aura around any visible creature or objection in the area that bears magic

0;Fire Bolt;Cantrip;1 action;120 feet;V 0;Fire Bolt;Cantrip;1 action;120 feet;V
0;Guidance;Divination Cantrip;1 action;Touch;V 0;Guidance;Divination Cantrip;1 action;Touch;V
1;Healing Word;1st Level Alchemist Prepped Spell;1 bonus action;60 Feet;V;Instantaneous; A creatuer of your choice that you can see within range regains hit points equal to 1d4 + spellcasting ability modifier. This spell has no effect on undead or constructs 1;Healing Word;1st Level Alchemist Prepped Spell;1 bonus action;60 Feet;V;Instantaneous; A creatuer of your choice that you can see within range regains hit points equal to 1d4 + spellcasting ability modifier. This spell has no effect on undead or constructs
1;Ray of Sickness;1st Lvl Prepped Spell;1 action;60 feet;V S;Instantaneous;A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit 1;Ray of Sickness;1st Lvl Prepped Spell;1 action;60 feet;V S;Instantaneous;A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit
2;Melf's Acid Arrow;2nd Level Prepped Spell;1 Action;90 Feet;V S M;Instantaneous;A shimmering reen arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack agaisnt the target. On a hit 2;Melf's Acid Arrow;2nd Level Prepped Spell;1 Action;90 Feet;V S M;Instantaneous;A shimmering reen arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack agaisnt the target. On a hit
2;Flaming Sphere;2nd Lvl Prepped Spell;1 Action;60 Feet;V S M;Concentration 2;Flaming Sphere;2nd Lvl Prepped Spell;1 Action;60 Feet;V S M;Concentration
1;Detect Magic;1st Lvl Alchemist Ritual;1 Action;Self;V S;Concentration Up to 10 Min;For the duration 1;Detect Magic;1st Lvl Alchemist Ritual;1 Action;Self;V S;Concentration Up to 10 Min;For the duration