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S;Instantaneous;You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit

  • casting time11th level (3d10)
  • rangeand 17th level (4d10);Artificer

Other the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried .
This spell's damage increases by 1d10 when you reach 5thlevel (2d10)

S

  • casting timethe target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.; Artificer
  • range

Other M;1 Round;You touch one willing creature. Once before the spell ends


At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

Other the healing increass by 1d4 for each slot level above 1st.; Artificer

the target takes 2d8 poison damage and must make a Con sav throw. On a failed save it is also poisoned until the end of your next turn. ;Artificer

Other

the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss

Other the arrow splashes the target for acid with half as much of the initial damage and no damage at the end of its next turn; Artificer

up to 1 Minute;A 5 ft diamaeter sphere of fire appears in an unoccupied space of yoru choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dex save throw. The creature takes 2d6 fire damage on a failed save

  • casting time you can move the sphere up to 30 feet. If you ram the sphere into a creature
  • range that creature must make the saving throw against the sphere's damage

  • components and the sphere stops moving this turn.
    When you move the sphere
  • duration you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried

and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.;Artificer

Other or half as much on a successful save.
As a bonus action

you sense the presence of magic within 30 feet of you. If you sense magic in this way

  • casting time and you learn its school of magic
  • range if any.
    The spell can penetrate most barriers

  • components but it is blocked by 1 foot of stone
  • duration 1 inch of common metal

a thin sheet of lead or 3 feet of wood or dirt .; Artificer

Other you can use your action to see a faint aura around any visible creature or objection in the area that bears magic

the healing increases by 1d8 for each slot level above 1st.; Artificer

Other

Other the healing increases by 1d8 for each slot level above 1st.

0;Fire Bolt;Cantrip;1 action;120 feet;V 0;Fire Bolt;Cantrip;1 action;120 feet;V
0;Guidance;Divination Cantrip;1 action;Touch;V 0;Guidance;Divination Cantrip;1 action;Touch;V
1;Healing Word;1st Level Alchemist Prepped Spell;1 bonus action;60 Feet;V;Instantaneous; A creatuer of your choice that you can see within range regains hit points equal to 1d4 + spellcasting ability modifier. This spell has no effect on undead or constructs 1;Healing Word;1st Level Alchemist Prepped Spell;1 bonus action;60 Feet;V;Instantaneous; A creatuer of your choice that you can see within range regains hit points equal to 1d4 + spellcasting ability modifier. This spell has no effect on undead or constructs
1;Ray of Sickness;1st Lvl Prepped Spell;1 action;60 feet;V S;Instantaneous;A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit 1;Ray of Sickness;1st Lvl Prepped Spell;1 action;60 feet;V S;Instantaneous;A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit
2;Melf's Acid Arrow;2nd Level Prepped Spell;1 Action;90 Feet;V S M;Instantaneous;A shimmering reen arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack agaisnt the target. On a hit 2;Melf's Acid Arrow;2nd Level Prepped Spell;1 Action;90 Feet;V S M;Instantaneous;A shimmering reen arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack agaisnt the target. On a hit
2;Flaming Sphere;2nd Lvl Prepped Spell;1 Action;60 Feet;V S M;Concentration 2;Flaming Sphere;2nd Lvl Prepped Spell;1 Action;60 Feet;V S M;Concentration
1;Detect Magic;1st Lvl Alchemist (Ritual);1 Action;Self;V S;Concentration Up to 10 Min;For the duration 1;Detect Magic;1st Lvl Alchemist (Ritual);1 Action;Self;V S;Concentration Up to 10 Min;For the duration
1;Cure Wounds;1st Lvl Evocation;1 Action;Touch;V S;Instantaneous;A creature you touch regains a number of hit points equal to 1d8 + spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher
1;Cure Wounds;1st Lvl Evocation;1 Action;Touch;V S;Instantaneous;A creature you touch regains a number of hit points equal to 1d8 + spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher
1;Aid;1st Lvl Abjuration;1 Action;30 Feet;V S M;8 Hours;Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.; Artificer 1;Aid;1st Lvl Abjuration;1 Action;30 Feet;V S M;8 Hours;Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.; Artificer

  • casting time and can land on its feet
  • range and the spell ends for that creature. ; Artificer

Other it takes no falling damage

wall or ceiling

  • casting time and the spell ends at the start of your next turn. Web layers over a flat surface have a depth of 5 feet.
    Each creature that starts its turn in a web or that enters them during its turn must make a Dex save. On a failed save
  • range the creature is restrained as long as it remains in the web or until it breaks free.
    A creature restrained by the webs can use its action to make a STR check against your spell save DC. If it succeeds

  • components it is no longer restrained.
    The webs are flammable. Any 5 floor cube of webs exposed to fire burns away in 1 round. Dealing 2d4 fire damage to any creature that starts its turn in the fire. ; Artificer
  • duration

Other the conjured web collapses on itself

deafened

  • casting time or poisoned. ;Artificer
  • range

Other paralyzed

and you can see into the Ethereal Plane. Ethereal creature and objects appear ghostly and translucent. ;Artificer

Other

1;Feather Fall;1st Lvl Transmutation;1 Reaction (Which you take when you or a creature with 60 feet falls);60 Feet;V M;1 min;Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends 1;Feather Fall;1st Lvl Transmutation;1 Reaction (Which you take when you or a creature with 60 feet falls);60 Feet;V M;1 min;Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends
2;Web;2nd Level Conjuration;1 Action;60 Feet;V S M;Concentration up to 1 hour;You conjure a mass of thick sticky webbing at a point of your choice within range. The webs fill a 20 foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren’t anchored between two solid masses or layered across a floor
2;Web;2nd Level Conjuration;1 Action;60 Feet;V S M;Concentration up to 1 hour;You conjure a mass of thick sticky webbing at a point of your choice within range. The webs fill a 20 foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren’t anchored between two solid masses or layered across a floor
2;Lesser Restoration;2nd Level Abjuration;1 Action;Touch;V S;Instantaneous;You touch a creature and can end either one disease or one condition affliction it. The condition can be blinded 2;Lesser Restoration;2nd Level Abjuration;1 Action;Touch;V S;Instantaneous;You touch a creature and can end either one disease or one condition affliction it. The condition can be blinded
2;See Invisibility;2nd Level Diviniation;1 Action;Self;V S M;1 Hour;For the duration you see invisible creatures and objects as if they were visible 2;See Invisibility;2nd Level Diviniation;1 Action;Self;V S M;1 Hour;For the duration you see invisible creatures and objects as if they were visible