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Arcane Grapple

  • casting time Action
  • range Self

  • components V
  • duration 6 Seconds

(A length of rope) A hooked rope of arcane energy appears before you. This rope magically hitches to a target you designate for it up to 100 feet away.

The rope is capable of pulling up to 300 pounds up to 100 feet to the user. In addition a user under 300 pounds can also suspend or swing themselves from an anchor point created by the grapple.

Medic 4th Level Conjuration

Tether

  • casting time Bonus Action
  • range Touch

  • components S
  • duration Concentration, 1 hour

(A strand of hair) Touch a creature. This creature is now connected to you through a magical tether. Only you and your chosen ally can see the tether between you. For the next hour the following effects between you and this creature take place.

-Touch based spells and ranged spells have their range expanded to within 100 ft of the tethered target.

-Spells can be cast by the user, through the target even if the target is a non-magical creature.

-The target can be seen by the caster at all times, even through walls and solid objects.

Medic 3rd Level Evocation

Petey's Potent Armor

  • casting time Action
  • range Touch

  • components V, S, M
  • duration 12 Seconds

As dust

(Black Pearl ) A target you can touch has a black suit of magical energy summoned around them from the atmosphere. This suit provides immunity from all non-magical damage for the duration.

Medic 8th Level Abjuration

Wraps

  • casting time Action
  • range Touch

  • components V, S
  • duration Concentration 1 Minute

(A foot of woven cloth) You release bandages from your hands to entangle around a foe. The foe must make a strength saving throw against your spell save DC or be restrained by you. A creature can attempt to break free of the spell on their turn. While the creature is restrained in this way, you can use a bonus action and deal 1 D6 force damage, which is healed to the user.

Medic 3rd Level Evocation

Fake Undead

  • casting time Bonus Action
  • range Touch

  • components S
  • duration 1 Minute

(A pinch of mold) You can touch an ally and have them appear dead for 1 minute. Their breathing and pulse will cease, but they will remain alive unless harmed. The effect cannot be reversed for the course of a minute. Creatures can make an insight check against your spell save DC to see through the spell.

Medic Necromancy Cantrip

BodyMorph

  • casting time 1 action
  • range Touch

  • components S
  • duration 1 Hr

(A Drop of Blood) You can touch an ally and swap two of their primary ability scores for 1 hour. After use, the effect cannot be undone for 1 hour or until another Bodymorph spell is used.

Medic 1st Level Transmutation

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