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Sending Stones

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch 1 stone, you can use an action to cast the Sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Each sending stone contains 50 charges. Each dawn they divide the number of charges equally, then both restore 1d6 charges. If 1 of the stones in a pair is destroyed, the other 1 becomes nonmagical.

Sending: You send a short message of 25 words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with INT scores of at least 1 to understand the meaning of your message.

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5% chance that the message doesn’t arrive.

Other

Flying Carpet

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

The carpet is 4ft by 6 ft, can carry up to 400 lbs and has a flying speed of 60 feet.
Sitting down, the carpet can transport up to 4 medium creatures. Standing up, only 1 medium creature can be carried.









Other

Winged Boots

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Other

Winged Boots

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Other

Submersible of Olixar

This item at first appears to be a 15 foot long canoe-like boat, with enough room for 5 medium sized creatures in a 1-2-2 configuration.

The front-most seat allows a creature there to operate 7 labelled buttons, with the following actions:
1 - Creates or removes a glass-like forcefield over the submersible, protecting the occupants. Once closed, the submersible can provide air for 10 hours, divided by the number of occupants.
2 - Increase the forward speed by 10 feet, up to a maximum of 40 feet.
3 - Decrease the forward speed by 10 feet, with a minimum of 0 feet. (I.e. the submersible cannot go backwards.)
4 - The submersible sinks 10 feet lower into the water.
5 - The submersible rises 10 feet higher in the water.
6 - The submersible turns up to 45 degrees to the left (depending on the length of pressing)
7 - The submersible turns up to 45 degrees to the right (depending on the length of pressing

Other

Webbed flippers

While you wear these flippers, you have a swimming speed equal to your walking speed. You also gain the ability to breathe underwater. If you wear these flippers outside the water, your walking speed is reduced to 5 feet.

Putting the flippers on or off requires an action.

Other

Webbed flippers

While you wear these flippers, you have a swimming speed equal to your walking speed. You also gain the ability to breathe underwater. If you wear these flippers outside the water, your walking speed is reduced to 5 feet.

Putting the flippers on or off requires an action.

Other