You call upon your god to grant you the ability to strike down your foes in his name. Using your bonus action, you are able to sheathe a melee weapon you possess with a white burning flame. You can use your action to make a melee attack with the fiery blade. On a hit, the target takes the weapon’s normal attack damage plus 1d8 radiant damage. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot le
You create three glowing darts of holy energy. Each dart hits a creature of your choice that you can see within range. Each dart heals its target for 1d4 hit points. The darts all strike simultaneously, and you can direct them to hit one creature or several.
You touch a willing creature, allowing them to add their proficiency bonus to all initiative rolls and all Intelligence based skill checks for the duration. You can only have one instance of this spell active at a time.
A gleaming shield appears round a creature of your choice within range, causing any critical hit against them to become a normal hit. They also gain 1d8 temporary hit points for the duration.
A creature you touch regains a number of hit points equal to 2d10 + your spellcasting ability modifier. However, the creature can no longer regain hit points by any other means until it completes a short or long rest. This spell has no effect on undead or constructs.
At Higher Levels: The healing increases by 1d10 for each slot level above 1st.
You enter a semi-ethereal state as you move with increased swiftness. Until the end of your turn, your movement speed increases by 15, and you may move through the spaces of enemy creatures without invoking attacks of opportunity. As part of your action, you may make a single melee attack against any creature whose space you pass through along your path, doing your normal attack damage on a hit.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.