A beam of glittering energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit the target takes 1d10 force damage.
For the duration you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion) depending on the nature of your interaction with it.
You touch one to three baubles and imbue them with magic. You or someone else can make a ranged spell attack with one of the baubles by throwing it or hurling it with a sling. lf thrown a pebble has a range of 60 feet. If someone else attacks with a pebble that attacker adds your spellcasting ability modifier not the attacker's to the attack roll. On a hit the target takes bludgeoning damage equal to 1d6 +your spellcasting ability modifier. Whether the attack hits or misses the spell then ends on the bauble.
If you cast this spell again the spell ends on any baubles still affected by your previous casting.
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound its volume can range from a whisper to a scream. It can be your voice someone else's voice a lion's roar a beating of drums or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair muddy footprints or a small chest - it must be no larger than a 5-foot cube. The image can't create sound light smell or any other sensory effect. Physical interaction with the image reveals it to be an illusion because things can pass through it.
If a creature uses its action to examine the sound or image the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is the illusion becomes faint to the creature.
You create a long whip covered in sharp glittering tinsel that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits the creature takes 1d6 piercing damage and if the creature is Large or smaller you pull the creature up to 10 feet closer to you.