You touch a creature that has been dead for no longer then 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs or limbs. If the creature was undead, it is restored to its non-undead form.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creatures name. The creature then appears in an unoccupied spave you choose within 10 feet of you
Casting this spell to restore life to a creature that has been dead for one year or longer taxes your greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on attack rolls, ability checks, and saving throws.
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.
This spell neutralizes and poison and cures normal diseases afflicting the creature when it dies. It doesn't. however, remove magical diseases, cruses, and the life, if such affects aren't removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it
You contact your deity or a divine proxy and ask up to three questions that can be answered yes or no.must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren't necessarily omniscient, so you might receive unclear as an answer if a question pretains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phare as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
You grant the semblance of life and intelligence to a cropse of your choice within range, allowing it to answer the questions you pose. The corpse mist still have a mouth and can't be undead. The spell failes if the corpse was the target of this spell withint the last 10 days.
Until the speel ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including languages it knew. Answeres are usually brief, cryptic, or reptitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it dies, and can't speculate futre events.
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
Make a mellee spell attack against a creature you can reach. On a hit, the targer takes 3d10 necrotic damage.
At Higher Levels: When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d10 for each slot about 1st.