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Shadow Arts

  • casting time 0
  • range 0

  • components 0
  • duration 0

Starting when you choose this tradition at 3rd level, you can use your Ki to duplicate the effects of certain spells. As an action, you can spend 2 Ki points to cast Darkness, Darkvision, Pass without Trace, or Silence, without providing material components.

Additionally, you gain the Minor Illusion cantrip if you don't already know it.

Monk Passive

Extra Attack

  • casting time 0
  • range 0

  • components 0
  • duration 0

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Monk Passive

Deflect Missles

  • casting time 0
  • range 0

  • components 0
  • duration 0

Starting at 3rd level, you can use your reaction to
deflect or catch the missile w hen you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Monk level.

If you reduce the damage to 0, you can catch the
missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 Ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless o f your weapon proficiencies, and the missile counts as a Monk weapon for the attack.

Monk Reaction

Unarmored Movement

  • casting time 0
  • range 0

  • components 0
  • duration 0

(None) Starting at 2nd level, your speed increases by 10 feet
while you are not wearing arm or or wielding a shield.

This bonus increases when you reach certain monk
levels, as show n in the Monk table.

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Monk Passive

Flurry of Blows

  • casting time 0
  • range 0

  • components 0
  • duration 0

(None) Immediately after you take the Attack action on your
turn, you can spend 1 Ki point to make two unarmed
strikes as a bonus action.

Monk Bonus Action

Step of the Wind

  • casting time 0
  • range 0

  • components 0
  • duration 0

(None) You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Monk Bonus Action

Patient Defense

  • casting time
  • range

  • components
  • duration

You can spend 1 Ki point to take the Dodge action as a bonus action on your turn.

Monk Bonus Action

Ki

  • casting time 0
  • range 0

  • components 0
  • duration 0

(None) Starting at 2nd level, your training allows you to
harness the mystic energy o f Ki. Your access to this energy is represented by a number of Ki points. Your Monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

When you spend a Ki point, it is unavailable until
you finish a short or long rest, at the end of which you draw all of your expended Ki back into yourself.

You must spend at least 30 minutes of the rest meditating to regain your Ki points.

Some of your Ki features require your target to make
a saving throw to resist the featureРІР‚в„ўs effects. The saving throw DC is calculated as follows:

Ki save DC = 8 + your proficiency bonus +
your Wisdom modifier.

Monk Passive

Unamored Defense

  • casting time 0
  • range 0

  • components 0
  • duration 0

(None) Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Monk Passive

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