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Wrath of the Storm

  • casting time Reaction
  • range 5 feet

  • components N/A
  • duration Instantaneous

You thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Cleric Class Feature

Turn Undead

  • casting time 1 action
  • range 30 feet

  • components V,S
  • duration 1 minute

Present your holy symbol and speak a prayer censuring the undead. Each undead within range that can see or hear you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It can't take reactions and for its action it can only use the Dash action or try to escape from an effect that prevents it from moving. It can use the Dodge action if there is nowhere to move.

Cleric Channel Divinity

Destructive Wrath

  • casting time 1 action
  • range Self

  • components N/A
  • duration Instantaneous

You wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

Cleric Channel Divinity

Turn Undead

  • casting time 1 action
  • range 30 feet

  • components V,S
  • duration 1 minute

Present your holy symbol and speak a prayer censuring the undead. Each undead within range that can see or hear you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It can't take reactions and for its action it can only use the Dash action or try to escape from an effect that prevents it from moving. It can use the Dodge action if there is nowhere to move.

Cleric Channel Divinity

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