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Sneak Attack

  • casting timeOnce Per Term
  • rangeMelee or Ranged Distance

  • componentsMelee or Ranged
  • durationInstant

You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 3d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon. You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.

Rogue Rogue Ability

Thieves' Cant

  • casting timePassive
  • rangeVisual

  • componentsline of Sight
  • durationInstant

During your rogue Training you learned thieves' cant, a Secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly. In addition, you understand a set of Secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.

Rogue Rogue Ability

Cunning Action

  • casting timeBonus Action
  • rangeOnce Per Turn

  • componentsline of Sight
  • durationInstant

During your rogue Training you learned thieves' cant, a Secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly. In addition, you understand a set of Secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.

Rogue Rogue Ability

Uncanny Dodge

  • casting timeReaction
  • rangeline of Sight

  • componentsOnce Per Turn
  • durationInstant

Starting at 5th Level, when an attacker that you can see hits you with an Attack, you can use your Reaction to halve the attack's damage against you.

Rogue Rogue Ability

6 6
1 1
2 2
5 5