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DISTANT SPELL

  • casting time
  • range

  • components
  • duration

DISTANT SPELL
When you cast a spell that has a range of 5 feet ar
greater, you can spend 1 sorcery point to double the
range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the
spell 30 feel.

TWINNED SPELL

  • casting time
  • range

  • components
  • duration

When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's levei to target a second creature in range with the same spell (I sorcery point if the spell is a cantrip).


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