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Rage

  • casting timebonus action
  • range

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armour:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Barbarian (core) 1st level

Unarmoured Defence

  • casting timepassive
  • range

While you are not wearing any armour, your Armour Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Barbarian (core) 1st level

Reckless Attack

  • casting timeattack
  • range

Starting at 2nd level, you can throw aside all concern for defence to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Barbarian (core) 2nd level

Danger Sense

  • casting timepassive
  • range

Choose Danger Sense or Survival Instincts

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Barbarian (core) 2nd level

Survival Instincts

  • casting timepassive
  • range

Choose Danger Sense or Survival Instincts

You become proficient in your choice of two of the following skills: Animal Handling, Medicine, Nature, Perception, or Survival.

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Barbarian (core) 2nd level

Extra Attack

  • casting timeattack
  • range

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Barbarian (core) 5th level

Fast Movement

  • casting timepassive
  • range

Choose Fast Movement or Instinctive Pounce

Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armour.

Barbarian (core) 5th level

Instinctive Pounce

  • casting timereaction
  • range

Choose Fast Movement or Instinctive Pounce

When a creature ends its turn within 15 feet of you, you can use your reaction to move up to half your speed to a space closer to the creature. This movement doesn't provoke opportunity attacks.

Barbarian (core) 5th level

Feral Instinct

  • casting timepassive
  • range

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Barbarian (core) 7th level

1 1
1 1
2 2
2 2
2 2
5 5
5 5
5 5
7 7

Brutal Critical

  • casting timeattack
  • range

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.

Barbarian (core) 9th level

Frenzy

  • casting timepassive
  • range

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Barbarian (Path of the Berserker) 3rd level

Mindless Rage

  • casting timepassive
  • range

Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Barbarian (Path of the Berserker) 6th level

Spirit Seeker

Barbarian (Path of the Berserker)

9 9
3 3
6 6
3 3