or carry more than 10 pounds. ;Sorcerer
you mend it
or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair
a torch
and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.
Change Appearance: You transform your appearance. You decide what you look like
the spell ends for that creature. ;Sorcerer
not both. Regardless of the creature's abilities or magic items
but it can't enter another plane of existence. A solid barrier blocks the eye's movement
Run over there
it frees itself. ;Wizard
are replaced by the statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit points of its new form. When it reverts to its normal form
Run over there
you can target on additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. ;Sorcerer
and equipment. You can make each creature seem 1 foot shorter or taller and appear thin
the prior target is no longer affected by the spell.
Creature: You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest
you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends
the number of motes created increases by two for each slot level above 7th.;Sorcerer (XGE)
are replaced by the statistics of the chosen beast