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Spider Climb

  • casting time 1 Action
  • range Touch

  • components V, S, M
  • duration up to 1 Hour

Bitumen, spider

CONCENTRATION

A creature gains a climbing speed equal to its walking speed and can move freely along vertical surfaces and ceilings without using its hands.

Blood Hunter (Profane Soul) 2nd level Transmutation

Create Bonfire

  • casting time 1 Action
  • range 60 feet

  • components V, S
  • duration up to 1 minute

CONCENTRATION

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube.

Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its turn there.

At Higher Levels.The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Blood Hunter (Profane Soul) Conjuration Cantrip

Lightning Lure

  • casting time 1 Action
  • range 15 feet

  • components V
  • duration Instantaneous

You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.

The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.

At Higher Levels.The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Blood Hunter (Profane Soul) Evocation Cantrip

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Healing Elixir

  • casting time 1 Minute
  • range Self

  • components V, S, M
  • duration 24 Hours

alchemist's supplies

You create a healing elixir that appears in your hand. The elixir retains its potency for the duration or until it's consumed.

As an action, a creature can drink it or feed it to another creature. It restores 2d4+2 hit points.

Blood Hunter (Profane Soul) 1st level Conjuration

Comprehend Languages (R)

  • casting time 1 Action
  • range Self

  • components V, S, M
  • duration 1 Hour

a pinch of soot and salt

For the duration, you understand the literal meaning of any spoken language that you hear.
You also understand any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface of which the words are written. It takes about 1 minute to read one page of text.

This spell doesn’t decode secret messages in a text or glyph, such as an arcane sigil, that isn’t part of a written language.

Blood Hunter (Profane Soul) 1st level Divination

Illusory Script (R)

  • casting time 1 Minute
  • range Touch

  • components S, M
  • duration 10 Days

10 gp lead ink, consumed

You write on suitable writing material and imbue it with an illusion that lasts for the duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing is unintelligible.

Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

If the spell is dispelled, the original script and the illusion disappear.

A creature with truesight can read the hidden message.

Blood Hunter (Profane Soul) 1st level Illusion

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