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Druidcraft

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Whispering to the spirits of nature, you create one of the following effects within range.

• You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
• You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
• You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small campfire.
• Using a casting time of 1 minute and then concentrating while in contact with a natural surface, you grow appropriate camouflage around your body. You gain a +5 bonus to Stealth checks as long as you remain in place without moving or taking actions.

Druid (Background) Transmutation cantrip

Shillelagh

  • casting time1 bonus action
  • rangeTouch

  • componentsV, S, M
  • duration1 minute

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

Druid (Background) Transmutation cantrip

Heroism

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 minute

hero girdle

You are imbued with bravery. Until the spell ends, you are immune to being frightened and gain temporary hit points equal to your spellcasting ability modifier at the start of each of your turns. When the spell ends, you lose any remaining temporary hit points from this spell.

Druid (Hero Gridle) 1st level Enchantment

Remove Curse

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • durationInstantaneous

hero girdle

As you grasp your mighty girdle, all curses affecting you end. If you direct the spell toward a cursed magic item, you must bring it into contact with the girdle. Although its curse remains, the spell breaks your attunement to the object allowing it to be removed or discarded.

Druid (Hero Gridle) 3rd level Abjuration

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