Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Kinetic Thrust

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration Instantaneous

You draw in strands of The Weave, holding them taught like a bowstring for a mere moment, and then suddenly release the energy in a focused blast of concussive force at a creature or object within range. If you hit the target with a melee spell attack, it takes 1d6 thunder damage.

Also, creatures that are Large or smaller must either succeed on a Strength saving throw to avoid being pushed 10 feet away from you or it must succeed on a Dexterity saving throw to avoid being knocked prone (your choice).

Alternatively, you may employ this thrust to boost your jumping capabilities by adding the damage rolled to your jump distance instead.

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Cleric Evocation cantrip

Saiko Metsu

  • casting time 1 bonus action
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

Literally translating as Crushing Annihilation in Kozakuran, your magically enhanced focus empowers your Unarmed Strikes with added force. You align your spirit with the ebb and flow of the multiverse, drawing in energy and then powerfully expending it into extra fearsome blows.

Until the spell ends, for each attack you make with advantage using an Unarmed Strike, you can choose to take a -3 penalty to the attack roll. If the attack hits, you add +6 to the attack's damage.

Cleric Transmutation cantrip

Expeditious Pursuit

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. This special Dash action adds double your speed (e.g. an extra 60 feet instead of just 30).

Cleric (Tora's Beads) 1st level Transmutation

Shield of Faith

  • casting time1 bonus action
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a small parchment with a bit of holy text

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Cleric (Tora's Beads) 1st level Abjuration

Sanctuary

  • casting time1 bonus action
  • range30 feet

  • componentsV, S, M
  • duration1 minute

a small silver mirror

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

Cleric (Tora's Beads) 1st level Abjuration

0 0
0 0
1 1
1 1
1 1