You evoke a sudden downdraft of wind. Each creature in a 10-foot-radius cylinder centered 20 feet above you must make a Strength saving throw. A target takes 1d6 bludgeoning damage on a failed save.
Grounded targets that fail are pushed directly away from you 10 ft, medium or smaller flying creatures that fail plummet 20 ft. toward the ground, and are prone.
Any items not equipped, fastened down - either through mundane or magical means - are also flung away in this manner. Any non-magical flames in the cylinder are snuffed out.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).