You create a 15-foot cube of shadow magic centered on a point within range. The area appears to be wreathed in swirling shadows and darkness, and is easily identifiable when it is in an area of bright or dim light. The sphere spreads around corners, and each creature within the radius becomes invisible at the start of each of their turns. This invisibility ends if they attack, cast a spell, or leave the area. Anything they are wearing or carrying is also invisible as long as they are.
You create a 15-foot radius dome of magical darkness that lasts
for the duration. A creature with darkvision cannot see through
the walls of the dome, and nonmagical light can't illuminate it.
The dome is filled with dim light, and the inside of the dome
shows an accurate representation of the night sky, including the
current location of the stars and moon.
If any of this spell's area overlaps with an area of light created
by a spell of 2nd level or lower, the spell that created the light is
dispelled.
You transform up to ten bats, rats, or ravens, three quippers, five
insects, or one poisonous snake within range into swarms of
shadowy replicas for the duration. Each creature becomes a
swarm, as described in the monster manual.
Each creature obeys your verbal commands, and in combat,
they act on your tum each round. The DM has the statistics for
these creatures and resolves their actions and movement.
A creature remains a swarm for the duration, until it drops to 0
hit points, or until you use an action to dismiss the effect on it.
You gain the ability to blink from one shadow to another. When
you are in dim light or darkness, you can use 5 feet of movement
to teleport up to 30 feet to an unoccupied space you can see that is
also in dim light or darkness.
You can use this teleportation ability twice per round for the
duration.