Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Aura of Shade

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • duration1 minute

a deep black stone

You create a 15-foot cube of shadow magic centered on a point within range. The area appears to be wreathed in swirling shadows and darkness, and is easily identifiable when it is in an area of bright or dim light. The sphere spreads around corners, and each creature within the radius becomes invisible at the start of each of their turns. This invisibility ends if they attack, cast a spell, or leave the area. Anything they are wearing or carrying is also invisible as long as they are.

Druid 2nd level Illusion

Dome of Night (Ritual)

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

owl feathers

You create a 15-foot radius dome of magical darkness that lasts for the duration. A creature with darkvision cannot see through the walls of the dome, and nonmagical light can't illuminate it. The dome is filled with dim light, and the inside of the dome shows an accurate representation of the night sky, including the current location of the stars and moon.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

Druid 2nd level Transumatation

Rary's Rapid Replication

  • casting time1 action
  • range20 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a poison or venom

You transform up to ten bats, rats, or ravens, three quippers, five insects, or one poisonous snake within range into swarms of shadowy replicas for the duration. Each creature becomes a swarm, as described in the monster manual.
Each creature obeys your verbal commands, and in combat, they act on your tum each round. The DM has the statistics for these creatures and resolves their actions and movement.
A creature remains a swarm for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.

Druid 4th level Conjuration

Shadow Stride

  • casting time1 action
  • range Self

  • componentsV,S
  • durationConcentration, up to 10 minutes

You gain the ability to blink from one shadow to another. When you are in dim light or darkness, you can use 5 feet of movement to teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness.
You can use this teleportation ability twice per round for the duration.

Druid 5th level Conjuration

2 2
2 2
4 4
5 5