(Once till Short/Long Rest) Each creature in the area of the exhalation must make a Dex saving throw.
The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.
(Once till Short/Long Rest) When you take damage, you can use your reaction to roll a d12.
Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
(Once till Long Rest) you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher
(Once till Short/Long Rest) Regain Hit Points equal to 1d10 + Fighter Level
(Once till Short/Long Rest) Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.