You throw a stone at the target. It strikes and fizzes, causing 1d4 elemental damage of your choice. The spell then instantaneously returns to your hand for your next action.
You create a small distracting shimmer of light. It can be shaped in whatever way you desire, as long as it conforms to a 1 by 1 foot volume. However, any creature within 10 feet of the illusion will see through the deception. As a level 1 spell, this spell will consume a spell slot.
You touch the stone on the target. The target regains 1d4 hitpoints, but cannot heal beyond its hitpoint maximum.
You touch the stone on the target. The target regains hitpoints equal to 5 + your proficiency bonus, but cannot heal beyond its hitpoint maximum. As a level 1 spell, this spell will consume a spell slot.