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Disarming strike

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

(4d8 Superiority Dice) When you hit a create with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Maneuver Save DC: 8 + your proficiency bonus + your Strength or Dex modifier

Fighter: Battle Master Superiority Dice

Menacing Attack

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

(4d8 Superiority Dice) When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.

Maneuver Save DC: 8 + your proficiency bonus + your Strength or Dex modifier

Fighter: Battle Master Superiority Dice

Parry

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

(4d8 Superiority Dice) When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + you Dexterity modifier.

Fighter: Battle Master Superiority Dice

3 3
0 0
3 3