step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
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up to 1 minute;The next time you hit a creature with a weapon attack before this spell ends
casting time and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save
range the vines shrivel away. While restrained by this spell
components the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
duration the target is freed. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
the damage increases by 1d6 for each slot level above 1st. ;Paladin (Ancients)
Paladin a writhing mass of thorny vines appears at the point of impact
S;10 minutes;You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence
casting time beasts can give you information about nearby locations and monsters
range including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you
components at the DM's discretion.;Paladin (Ancients)
duration
Paladin but at minimum
up to 1 minute;The first time you hit with a melee weapon attack during this spell's duration
casting time and the attack deals an extra 2d6 thunder damage to the target. Additionally
range if the target is a creature
components it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.;Paladin
duration
Paladin your weapon rings with thunder that is audible within 300 feet of you
S;Instantaneous;You summon a spirit that assumes the form of an unusually intelligent
casting time and loyal steed
range creating a long-lasting bond with it. Appearing in an unoccupied space within range
components the steed takes on a form that you choose
duration such as a warhorse
a pony
a camel strong
you teleport up to 30 feet to an unoccupied space that you can see.;Paladin (Vengeance)
a camel
S
casting time up to 1 minute;(several seeds of any moonseed plant and a piece of opalescent feldspar)A silvery beam of pale light shines down in a 5-foot radius
range 40-foot-high cylinder centered on a point within range. Until the spell ends
components dim light fills the cylinder. When a creature enters the spell's area for the first time on a turn or starts its turn there
duration it is engulfed in ghostly flames that cause searing pain
and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save