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Inflict Wounds

  • casting time1 action
  • rangeTouch

  • componentsV S
  • durationInstantaneous

Make a melee spell attack against a creature you can reach. On a hit the target takes 3d10 necrotic damage.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher the damage increases by 1d10 for each slot level above 1st.

Paladin (Oathbreaker)/Cleric 1st level Necromancy

Magic Missile

  • casting time1 action
  • range120 feet

  • componentsV S
  • durationInstantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher the spell creates one more dart for each slot above 1st.

Cleric (Arcana)/Sorcerer/Wizard 1st level Evocation

Darkness

  • casting time1 action
  • range60 feet

  • componentsV M
  • durationConcentration up to 10 minutes

bat fur and a drop of pitch or piece of coal

Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object such as a bowl or a helm blocks the darkness. If any of this spell's area overlaps with an area of light created by a spell of or lower the spell that created the light is dispelled.

Cleric (Arcana)/Sorcerer/Wizard 2nd level Evocation

Darkvision

  • casting time1 action
  • rangeTouch

  • componentsV S M
  • duration8 hours

either a pinch of dried carrot or an agate

You touch a willing creature to grant it the ability to see in the dark. For the duration that creature has darkvision out to a range of 60 feet.

Druid/Ranger/Sorcerer/Wizard 2nd level Transmutation

Pass Without Trace

  • casting time1 action
  • rangeSelf

  • componentsV S M
  • durationConcentration up to 1 hour

ashes from a burned leaf of mistletoe and a sprig of spruce

A veil of shadows and silence radiates from you masking you and your companions from detection. For the duration each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Druid/Ranger/Sorcerer/Wizard 2nd level Abjuration

Silence (ritual)

  • casting time1 action
  • range120 feet

  • componentsV S
  • durationConcentration up to 10 minutes

For the duration no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Druid/Ranger/Sorcerer/Wizard 2nd level Illusion

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