You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it’s consumed, at which point the vial vanishes. As an action, a creature can drink the elixir or administer it to a another creature. The drinker regains 2d4+ 2 hit points.
You cause mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw or take 1d6 piercing damage. If the target takes any of that damage, the target moves 5 feet in a random direction. Roll a d8 for the direction: 1, north, 2, northeast, 3, east, 4, southeast, 5, south, 6, southwest, 7, west, or 8, northwest.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17ths level (4d6).