Your superiority die turns from d8 to d10
You have 5 superiority die
You learn maneuvers that are fueled by special dice called superiority dice. You start with d8 superiority dice
Once consumed, you need a long rest to replenish your superiority dice.
You have 4 superiority die
If you spend a minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own.
The DM tells you if its superior, inferior or your equal in terms of two characteristics of your choice:
- Strength
- Dexterity
- Constitution
- AC
- Current HP
- Total Class Levels (if any)
- Fighter Class Levels (if any)
On hit, you can expend one superiority die to attempt to knock the target down.
You add the superiority die to the damage roll, and if the target is LARGER or SMALLER, it must make a STR saving throw. On a failed save, you knock the target prone.
On hit with a melee weapon attack, you can expend one superiority die to attempt to damage another creature within 5 feet of the original target and within your reach.
If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage type is the same type dealt by the original attack.
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature.
If you hit, you add the superiority die to the damage roll.
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your allies. When you do so, choose a friendly who can see or hear you. That friendly gains temporary hit points equal to the superiority die roll + your CHA modifier
On hit, you can expend a superiority die to push the target 15 feet back.
The target must make a STR saving throw to negate the effects.
Add your roll on the superiority die to the damage roll.
You can expend a superiority die to increase your attack roll. It can be used before or after the attack roll, but before the damage roll
When you are attacked with a weapon, you can expend a superiority die and a reaction to reduce the damage by the number you roll on your superiority die + your DEX modifier
Upon hit, you can expend a superiority die to frighten the target.
You add the superiority die to the damage roll.
The target is frightened until the end of your next turn.
You can expend a superiority die to move a comrade into a more advantageous position.
You add superiority die to your damage roll.
Choose an ally that can see and hear you and that ally can move half its movement speed without invoking an attack of opportunity.
You can expend a superiority die to extend the range of your attack by 5 ft.
If you hit, you add the superiority die to your attack damage
Upon hit, you can expend a superiority die to attempt to goad a target to attack you.
You add the superiority die to the damage roll.
The target must do a WISDOM saving throw. On a failed save, the target has disadvantage on all attack rolls against other targets except you until the end of your next turn.
You can expend a superiority and use a bonus action to feint choosing 1 target within 5 feet of you.
You have advantage on your next attack roll this turn.
If attack hits add superiority die to the damage roll.
When you move, you can spend 1 superiority die to increase your AC until you stop moving.
On hit, you can expend a superiority die to distract the opponent giving opportunity of attack to your allies.
You add the superiority die to the attack's damage roll.
The next PC that attacks the target gets advantage if they attack before your next turn.
On hit, you can expend a superiority die to make the foe drop 1 equipment of your choice.
You add the superiority die to the attack's damage roll.
The target must then make a STR saving throw. If they fail, the equipment lands at its feet.
When you attacking you can forego one attack and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly who can see and hear you and expend one superiority die.
Your companion will immediately use its reaction to make one weapon attack adding the superiority die to the attack's damage
You gain proficiency with one type of artisan's tool of your choice.
You can reroll a saving throw you failed.
You must use the new roll.
You must have a long rest before it can be used again.
You can do an additional attack
You can take an additional action on top of your regular action and a possible bonus action.
You must have a short or long rest before you can use it again
You can use a bonus action to heal 1d10 + your fighter level.
Once used you must finish a short or long rest before you can use it again.
Add ability modifier to the damage of the second attack
You can use your reaction to protect another player within 5 feet of you that is under attack. You impose disadvantage on the attack roll.
Requires a shield
If you roll a 1 or 2 on a damage die, you may reroll again even if the new roll is 1 or 2.
If you wield only a weapon on one hand and no other weapon, deal +2 bonus damage rolls with that weapon
Gain +2 bonus to attack rolls you make with ranged weapons
While wearing armor, gain +1 bonus to AC