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Conjure Barrage

  • casting time 1 action
  • range Self (60-foot cone)

  • components V, S, M
  • duration Instantaneous

one piece of ammunition or a thrown weapon

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

Ranger 3 3rd level Conjuration

3 3