Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Fists of Stone

  • casting time Bonus Action
  • range Self

  • components
  • duration 1 Hour

This spell turns your hands into stone, making them powerful weapons. Your attacks are 1d6 + 2 bludgeoning magical damage + strength + 2 (dueling).

You can no longer use your hands.

Weapon Curse

Rapier of Vengeance

  • casting time
  • range

  • components
  • duration

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. Becoming attuned to it extends the curse to you. As long as you are cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to it, you have disadvantage on attack rolls made with weapons other than this one.
While the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Weapon Magic

Gem of Brightness

  • casting time 1 Action
  • range

  • components
  • duration 50 Charges

Command Words: Tyr Guide Me. Consumes 0 charges. Causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. Lasts until you use a Bonus Action to repeat the Command Words or until you use another function of the gem.

Command Word: Truth. Consumes 1 charge. Causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

Command Word: Judgement. Consumes 5 charges. Causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command Word.

When all of the gem's Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Item

0 0
0 0
0 0