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Entangle

  • casting time 1 action
  • range 90 ft

  • components V, S
  • duration 1 minute (concentration)

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
For the duration, these plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends.
A creature restrained by the plants can use its action to make a Strength check against your spell save DC.
On a success, it frees itself.

When the spell ends, the conjured plants wilt away.

Druid 1st-level Conjuration

Healing Word

  • casting time 1 bonus action
  • range 60 ft

  • components V
  • duration Instantaneous

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.


When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

Druid 1st-level Evocation

Cure Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.

This spell has no effect on undead or constructs.


When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Druid 1st-level Evocation

Speak with Animals

  • casting time 1 action
  • range Self

  • components V, S
  • duration 10 minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration.
The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day.
You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.

Druid 1st-level Divination (ritual)

Shillelagh

  • casting time 1 bonus action
  • range Touch

  • components V, S, M
  • duration 1 minute

mistletoe, a shamrock leaf, a druidic weapon

The wood of a club or quarterstaff you are holding is imbued with nature’s power.
For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8.
The weapon also becomes magical, if it isn’t already.
The spell ends if you cast it again or if you let go of the weapon.

Druid Transmutation Cantrip

Druidcraft

  • casting time 1 action
  • range 30 ft

  • components V, S
  • duration Instantaneous

Whispering to the spirits of nature, you create one of the following effects within range:

- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.

Druid Transmutation Cantrip

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