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Distracting Strike

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(--) When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Fighter Maneuver

Precision Attack

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(--) When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Fighter Maneuver

Disarming Attack

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(--) When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Fighter Maneuver

Alert

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(--) Always on the lookout for danger, you gain the following benefits:

-You can’t be surprised while you are conscious.

-You gain a +5 bonus to initiative.

-Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

Feat

Sharpshooter

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(--) You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.

-Your ranged weapon attacks ignore half and three-quarters cover.

-Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.

Feat

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