step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
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range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Sorcerer
Other floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S
casting time such as broken chain link
range two halves of a broken key
components a torn clack
duration or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension
you mend it
Other M;Instantaneous;(two lodestones)This spell repairs a single break or tear in an object you touch
S;Instantaneous;Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit
casting time and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)
range 11th level (3d8)
components and 17th level (4d8). ;Sorcerer
duration
Other the target takes 1d8 lightning damage
S;Instantaneous;A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit
casting time and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)
range 11th level (3d8)
components and 17th level (4d8). ;Sorcerer
duration
Other it takes 1d8 cold damage
S;Instantaneous;You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit
casting time 11th level (3d10)
range and 17th level (4d10). ;Sorcerer
Other the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10)
S;Instantaneous;A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit
casting time three beams at 11th level
range and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.;Warlock
Other the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Sorcerer
Other you have a +5 bonus to AC
M;1 minute;(a white feather or the heart of a hen)Reaction - When you or a creature within 60 feet of you falls Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends
casting time and the spell ends for that creature.;Sorcerer
range
Other it takes no falling damage and can land on its feet
S;Instantaneous;As you hold your hands with thumbs touching and fingers spread
casting time or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
range the damage increases by 1d6 for each slot level above 1st. ;Sorcerer
Other a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save
casting time or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
range the damage increases by 1d10 for each slot level above 1st.;Warlock
Other and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save