Orc; Medium humanoid - Orc; chaotic evil; 13; Hide; 15; 2d8 + 6; 30 ; 16; 12; 16; 7; 11; 10; ; Intimidation +2; ; ; ; Darkvision 60 ft. | Passive Perception 10; Common, Orc; 1|2; 100; ; Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.; ; Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.