Shalis Carneir; Elf; Chaotic good; 17; ; 17; ; 30; 12; 19; 12; 12; 10; 10; ; Perception +2 Acrobatics +6 Athletics +3; ; ; ; Darkvision; ; ; ; ; Multiattack.The Swordsman makes four weapon melee attacks or four ranged attacks.
Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.
Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 7 (1d6 +4 ) piercing damage.
Properties: Ammunition: range 80/320ft, Two-handed,
Dervish: Due to it high prowess with the sword he can use a bonus action to take the Dash or Disengage action.
Racial Features
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: meditate for 4 hours instead of sleep.
Elf Weapon Training: pro?ciency with the longsword, shortsword, shortbow, and longbow.
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for
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