Allith;High Elf;;15;Studded Leather;37;5d8 + 15;30 ft.;10;16;16;10;16;15;Wisdom +6, Constitution +6;Nature +3, Survival +6, Animal Handling +6, Medicine +6;;;;Darkvision 60ft.;Common, Elvish;3;700;Fey Ancestry. Allith has advantage on saving throws against being charmed, and magic can't put her to sleep.
Wild Shape (2/short rest). One per day as an action, Allith can magically assume the shape of a beast that she has seen before. The creature must have a maximum CR of 1/2 and no flying speed. Available creatures:
CR <1/2 Cat, Crab, Deer, Frog, Goat, Octopus, Rat, Spider, Giant Rat, Mule, Pony.
CR 1/4: Boar, Elk, Giant Crab, Panther, Poisonous Snake, Wolf.
CR 1/2: Black bear, Dire wolf, Warhorse
Allith can stay in a beast shape for a number of hours equal to half her druid level (rounded down). She can revert to her normal form earlier by using a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points or dies.
While transformed, the following rules apply:
-All game statistics are replaced by the statistics of the beast, except her alignment, personality, Int Wis and Ch scores, and her saving throw proficiencies (add the creatures proficiencies).
-She assumes the beasts hit points and hit dice, when reverting back to her normal form, she returns to the number of hit points before she transformed. Any excess damage past dropping to 0 hit points carries over to her normal form.
-She can't cast spells;;;