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Careful Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

Sorcerer Metamagic

Distant Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Sorcerer Metamagic

Empowered Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. * You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.

Sorcerer Metamagic

Extended Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.

Sorcerer Metamagic

Heightened Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.

Sorcerer Metamagic

Quickened Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Sorcerer Metamagic

Seeking Spell

  • casting time spell bonus
  • range

  • components
  • duration

If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll. * You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.

Sorcerer Metamagic

Seeking Spell (UA)

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half- and three-quarters cover against targets of the spell.

Sorcerer Metamagic

Subtle Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

Sorcerer Metamagic

M M
M M
M M
M M
M M
M M
M M
M M
M M

Transmuted Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

Sorcerer Metamagic

Twinned Spell

  • casting time spell bonus
  • range

  • components
  • duration

When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.

Sorcerer Metamagic

M M
M M