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Trip Attack

  • casting time on hit
  • range

  • components
  • duration Instantaneous

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Fighter

Riposte

  • casting time Reaction
  • range Melee

  • components
  • duration Instantaneous

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

Fighter

Pushing Attack

  • casting time on hit
  • rangeWeapon Attack

  • components
  • duration Instantaneous

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.

Fighter

Precision Attack

  • casting time
  • rangeWeapon Attack

  • components
  • duration Instantaneous

When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Fighter

Parry

  • casting time Reaction
  • range Self

  • components
  • duration Instantaneous

When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.

Fighter

Menacing Attack

  • casting time on hit
  • rangeWeapon Attack

  • components
  • duration 1 Round

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.

Fighter

Maneuvering Attack

  • casting time on hit
  • range see or hear me

  • components
  • duration Instantaneous

When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.

Fighter

Lunging Attack

  • casting time
  • range +5ft

  • components
  • duration Instantaneous

When you make a melee weapon attack on your turn, you cna expend one superioritiy die to increase your reach for that attack by 5 ft. If you hit, you add the superiority die to the attack's damage roll.

Fighter

Goading Attack

  • casting time on hit
  • rangeWeapon Attack

  • components
  • duration 1 Round

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superioritiy die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Fighter

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0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Feinting Attack

  • casting time BA
  • range 5 ft

  • components
  • duration 1 Turn

You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 ft of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack's damage roll.

Fighter

Evasive Footwork

  • casting time Movement
  • rangeSelf

  • components
  • duration Instantaneous

When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Fighter

Disarming Attack

  • casting time on hit
  • rangeWeapon Attack

  • components
  • duration Instantaneous

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superioritiy die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Fighter

Commander's Strike

  • casting time BA
  • range see or hear me

  • components
  • duration Instantaneous

When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly crature who can see or hear you and expend one superiority die. That creature can immediatly use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Fighter

Sweeping Attack

  • casting time on hit
  • rangeMelee

  • components
  • duration Instantaneous

When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creture within ft of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.

Fighter

Distracting Strike

  • casting time on hit
  • rangeWeapon Attack

  • components
  • duration 1 Round

When you hit a creature with a weapon attack, you can expend one superioritiy die to distract the creature, giving your allies an opening. You add the superiority die to the attacks's damageroll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Fighter

Rally

  • casting time BA
  • range see or hear me

  • components
  • duration Instantaneous

On your turn, you can use a bonus action and expend oune superioirity die to bolster the resolve of one creature who can see or hear you. That creature gains temporary hit points equal to the superioritiy die roll + your Charisma modifier

Fighter

0 0
0 0
0 0
0 0
0 0
0 0
0 0