step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
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range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S;Instantaneous;You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12)
casting time and 17 level (4d12). ;Wizard
range
Wizard 11th level (3d12)
S;Instantaneous;A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit
casting time and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)
range 11th level (3d8)
components and 17th level (4d8). ;Wizard
duration
Wizard it takes 1d8 cold damage
S
casting time incense
range and herbs that must be consumed by fire in a brass brazier)You gain the service of a familiar
components a spirit that takes an animal form you choose - bat
duration cat
crab
frog (toad) M;Instantaneous;(10 gp worth of charcoal
S
casting time you learn its properties and how to use them
range whether it requires attunement to use
components and how many charges it has
duration if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell
you learn which spell created it. If you instead touch a creature throughout the casting
you learn what spells M;Instantaneous;(a pearl worth at least 100 gp and an owl feather)You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object
S;Instantaneous;You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
you learn what spells the spell creates one more dart for each slot above 1st. ;Wizard
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
you learn what spells you have a +5 bonus to AC
S
casting time rose petals
range or a cricket)This spell sends creatures into a magical slumber. Roll 5d8
components the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points
duration each creature affected by this spell falls unconscious until the spell ends
the sleeper takes damage
you learn what spells M;1 minute;(a pinch of find sand
S;Instantaneous;A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save
casting time the creature takes half as much damage and isn't pushed. In addition
range unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect
components and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
duration the damage increases by 1d8 for each slot level above 1st. ;Wizard
you learn what spells a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save