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Vampiric Longevity

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a indigo juice with red sheen, and smells of cinnamon and horseradish.

Each creature within 30ft of you must succeed on a 17 CON save or take 1d12 Necrotic damage. Successful saves negate any damage.

You gain temporary HP equal to the total amount lost by those creatures.

2,000gp Potion

Bottle of Feathers

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This tall vial contains a green oil with yellow oil, and smells of sulphur.

For the next 10 minutes, you take no falling damage, and instead fall at your walking speed until you hit solid ground.

2,000gp Potion

Water Breathing

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This glass vial contains a indigo serum, and tastes of magic and green apple.

User gains a swimming speed equal to their walking speed.

1,000gp Potion

Oil of Darkness

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This tall vial contains a orange fluid with silver sheen, and smells of tomato and new beginnings.

Magical Darkness fills a 20ft radius sphere for the duration, as if the spell Darkness was cast at Spell Level 4

500gp Potion

Sanctuary Oils

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This glass vial contains a green serum, and smells of envelope glue.

Until the drinker takes a hostile action, any creature making a hostile action must make a DC 17 WIS save.

500gp Potion

Bottle of Feathers

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This tall vial contains a green oil with yellow oil, and smells of sulphur.

For the next 10 minutes, you take no falling damage, and instead fall at your walking speed until you hit solid ground.

2,000gp Potion

Bottle of Feathers

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This tall vial contains a green oil with yellow oil, and smells of sulphur.

For the next 10 minutes, you take no falling damage, and instead fall at your walking speed until you hit solid ground.

2,000gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This glass vial contains a blue fluid with red ribbons, and tastes of dirty socks.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This round vial contains a blue gel, and smells of fried eggs.

Drinker regains 4d10 hit points.

100gp Potion

§ §

Medusa's Morning Cream

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This glass vial contains a yellow fluid, and smells of sentient life and death.

User gains resistance to nonmagical physical damage for 1 hour.

500gp Potion

Spicy Chili

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a gold oil, and tastes of tutti frutti and vomit.

Within the next minute, you can crap fire once as a bonus action.

A creature of your choice within 20ft takes 22 (4d10) Fire damage, or make a DC 15 DEX Save for half.

300gp Potion

True Finding

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a gold oil with green gems, and smells of bone broth.

When consumed, the user will be granted a 6 second vision of that which their heart desires most. By the end of the 6 seconds, they will know where it is within a 1 mile radius if it exists on the same plane.

2,500gp Potion

Cootie Juice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a violet oil, and smells of chili powder and new beginnings.

Once opened, all creatures that consume this potion (or have it applied to them) within 1 Minute become mystically bonded. All bonded creatures share an HP pool until this bond is dispelled when the HP pool drops to 0hp. Bonded creatures gain nor lose no other defenses or resistances, and existing or future conditions, diseases, poisons, and spells do not transfer through the bond. Healing spells add to the pool as normal. All creatures within this bond feel all damage taken by the others, and those concentrating on spells need to make CON saves as if they had taken the damage themselves.

Unwilling creatures may make a DC 15 CON save, becoming immune to this effect on success.

A creature may be separated from the bond with a Remove Curse spell, in which case, they roll half their Hit Die (adding CON per normal), removing the total from the remaining pool, and adding it to their own current HP.

2500gp Poison

Pine Tar Bomb

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration

This glass vial contains a bronze fluid with yellow ribbons, and tastes of almond and dirt.

This bomb detonates in 1d4 rounds, or can be triggered to detonate on impact. Once detonated, everything within a 10ft radius is covered in sticky black tar.

Creatures must make a DC 15 STR Saving Throw or be forced to use 4 feet of movement for every 1.

300gp Potion

Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This round vial contains a blue gel, and smells of fried eggs.

Drinker regains 4d10 hit points.

100gp Potion

Chaotic Resistance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This glass vial contains a red gel, and smells of jewelry and lobster.

When struck by Acid, Cold, Fire, Lightning, Thunder, Necrotic, Radiant, or Poison damage roll a 1d8. On a 1, you are resistant to that damage type for the duration.

1,000gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This glass vial contains a blue fluid with red ribbons, and tastes of dirty socks.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

Cheney's Little Helper

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This bedazzled vial contains a indigo fluid, and tastes of mint.

Until the potion ends, you read the thoughts of creatures within 30 feet of you. You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind.

If you focus your mind on any one creature and probe deeper, the target must make a DC 17 . If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends.

Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check, ending the spell on success.

1,000gp Potion


Revivify Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This tall vial contains a white fluid with violet oil, and tastes of rotten meat and evil incarnate.

Revives any creature that has died within the last minute.

300gp Potion

Unburnt Othur Fumes

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This heavy vial contains a blue fluid with silver oil, and smells of tomato and pestilence.

A creature subjected to this poison must succeed on a DC 17 CON Save or take 21 (6d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 7 (2d6) poison damage. After three successful saves, the poison ends.

1,800gp Poison