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The Spellbook (2/2)

  • casting time --
  • range Self

  • components Book
  • duration Passive

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

Replacing the Book. You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

Wizard Feature

The Spellbook (1/2)

  • casting time --
  • range Self

  • components Book
  • duration Passive

Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs. You might find other spells during your adventures: you could discover a spell recorded on a scroll in an evil wizard's chest, or in a dusty tome in an ancient library.

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

Wizard Feature

Two-Weapon Fighting

  • casting time Passive
  • range Self

  • components --
  • duration Passive

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Ranger Feature - Fighting Style

Thrown Weapon Fighting

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You can draw a weapon that has the Thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Ranger Feature - Fighting Style

Dueling

  • casting time Passive
  • range Self

  • components --
  • duration Passive

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Ranger Feature - Fighting Style

Druidic Warrior

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You learn two cantrips of your choice from the Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them.

Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the Druid spell list.

Ranger Feature - Fighting Style

Defence

  • casting time Passive
  • range Self

  • components --
  • duration Passive

While you are wearing armour, you gain a +1 bonus to AC

Ranger Feature - Fighting Style

Blind Fighting

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have blind sight with a range of 10 feet.

Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness.

Ranger Feature - Fighting Style

Archery

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You gain a +2 bonus to attack rolls you make with ranged weapons.

Ranger Feature - Fighting Style

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