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Stout Resilience

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have advantage on saving throws against poison, and you have resistance against poison damage.

Halfling Stout Racial Trait

Stout Resilience

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have advantage on saving throws against poison, and you have resistance against poison damage.

Halfling Stout Racial Trait

Naturally Stealthy

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Halfling Lightfoot Racial Trait

Naturally Stealthy

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Halfling Lightfoot Racial Trait

Halfling Nimbleness

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You can move through the space of any creature that is of a size larger than yours.

Halfling Racial Trait

Halfling Nimbleness

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You can move through the space of any creature that is of a size larger than yours.

Halfling Racial Trait

Brave

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have advantage on saving throws against being frightened.

Halfling Racial Trait

Brave

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have advantage on saving throws against being frightened.

Halfling Racial Trait

Lucky

  • casting time Passive
  • range Self

  • components --
  • duration Passive

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Halfling Racial Trait

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Lucky

  • casting time Passive
  • range Self

  • components --
  • duration Passive

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Halfling Racial Trait

Mask of the Wild

  • casting time Passive
  • range Slef

  • components --
  • duration Passive

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Wood Elf Racial Trait

Mask of the Wild

  • casting time Passive
  • range Slef

  • components --
  • duration Passive

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Wood Elf Racial Trait

Trance

  • casting time Passive
  • range Self

  • components --
  • duration Passive

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion, such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep

Elf Racial Trait

Trance

  • casting time Passive
  • range Self

  • components --
  • duration Passive

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion, such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep

Elf Racial Trait

Stonecunning

  • casting time Passive
  • range Self

  • components --
  • duration Passive

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus

Dwarf Racial Trait

Stonecunning

  • casting time Passive
  • range Self

  • components --
  • duration Passive

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus

Dwarf Racial Trait

Dwarven Resilience

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have advantage on saving throws against poison, and you have resistance against poison damage

Dwarf Racial Trait

Dwarven Resilience

  • casting time Passive
  • range Self

  • components --
  • duration Passive

You have advantage on saving throws against poison, and you have resistance against poison damage

Dwarf Racial Trait

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Darkvision

  • casting time Passive
  • range 60 feet

  • components --
  • duration Passive

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Racial Trait

Darkvision

  • casting time Passive
  • range 60 feet

  • components --
  • duration Passive

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Racial Trait

Darkvision

  • casting time Passive
  • range 60 feet

  • components --
  • duration Passive

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Racial Trait

Darkvision

  • casting time Passive
  • range 60 feet

  • components --
  • duration Passive

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Racial Trait

Darkvision

  • casting time Passive
  • range 60 feet

  • components --
  • duration Passive

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Racial Trait

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