step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
M;1 minute;(A bit of fleece)You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If a creature uses its action to examine the sound or image
casting time the illusion becomes faint to the creature. (see page 260);Wizard
range
Wizard the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is
S;Up to 1 hour;This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range. • You create an instantaneous
casting time such as a shower of sparks
range a puff of wind
components faint musical notes
duration or an odd odor. • You instantaneously light or snuff out a candle
a torch
Wizard harmless sensory effect
S;1 hour;You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
casting time it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends
range the creature knows it was charmed by you. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
components you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. ;Wizard
duration
Wizard and does so with advantage if you or your companions are fighting it. If it fails the saving throw
S;1 hour;You make yourself
casting time armor
range weapons
components and other belongings on your person
duration look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin
fat
Wizard including your clothing
S
casting time incense
range and herbs that must be consumed by fire in a brass brazier)You gain the service of a familiar
components a spirit that takes an animal form you choose - bat
duration cat
crab
frog (toad) M;Instantaneous;(10 gp worth of charcoal