You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a bonus Action to regain Hit Points equal to 1d10 + your Fighter level.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional Action on top of your regular Action and a possible bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.