You extend your hand and trace a sigil of warding in the air. ,A wall up to 50 feet long, 15 feet high, and 1 foot thick forms infront of you. ,The wall emits a dim light.,If the wall is formed and cuts through a creatures space, the creature must make a DC 13 Dex Save or take 1d8 Blugeoning Damage. ,Any creature, other than you, that attempts to pass through the wall for the first time on a turn must make an Intellegence Saving Throw. ON a failed save, the creature suffers 4d6 psychic damage and is stunned until the end of its next turn. ,A creature under the effects of Comprehend Languages or Tongues automatically succeeds.
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).