Make a melee spell attack against the target. You have advantage if it's wearing metal armor. On a hit, the target takes 1d8 lightnging damage and it can't take reactions until the start of its next turn.
The spell's damage increase by 1d8 at 5th (2d8), 11th (3d8), and 17th (4d8).
You seize the air and compel it to create one of the following effects at a point you can see within range:
*One Medium or smaller creature that you choose must succeed on a Strength save or be pushed up to 5 feet away from you.
*You creat a small bast of air capable of moving one object that is neither held nor carried and that weighs no more than 5lbs. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
*You creat a harmless sensory affect using air,such as causing leaves to rustle,wind to slam shutters shut,or your clothing to ripple in a breeze.
Hurl a 4 inch diameter sphere of lightning at a creature you can see within range. Make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 lightning damage.
At Higher Levels: For each spell slot of 2nd or higher,add a 1d8.
Each creature in a 15 foot cube originating from you must make a Constitution save. On a fail, the creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a success, the creature takes half and isn't pushed.
In addition,unsecured objects that are fully in the area of effect are automatically pushed 10'. The spell emits a thunderous boom audible out to 300 feet.
At Higher Levels: For each spell slot of 2nd or higher,add a 1d8.
Call down 4 branches of lightning and direct them at 1 to 4 targets in range. Make a ranged spell attack for each. On a hit,the target takes 2d4 lightning damage.
At Higher Levels: When casting as a 3rd lvl spell or higher,add an additional branch for each slot above 2nd.
Raise your weapon and shout the name of Thor. At the moment you shout,a bolt of lightning strikes your weapon,imbuing it. The stricken weapon deals 2d6 lightning damage,in addition to its normal damage.
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60 foot radius,centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell,hoose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save,or half as much damage on a successful one. On each of your turns until the spell ends,you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell,the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spells damage increases by 1d10.
At Higher Levels: When you cast this spell using a spell slot of 4th or higher level,the damage increases by 1d10 for each slot level above 3rd.