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Eldritch Blast

  • casting time1 action
  • range120 feet

  • componentsInstantaneous
  • durationA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
    The spell creates more than one beam when you reach higher levels - two beams at 5th level, three beams at 11th level, and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

    Agonizing Blast Add your Charisma-Modifier to your damage roll if you hit the target.

Warlock

Druid Evocation cantrip

Green-Flame Blade

  • casting time1 action
  • rangeSelf (5-foot radius)

  • componentsInstantaneous
  • durationYou brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

    At Higher Levels:
    At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

Warlock (TCE)

Druid Evocation cantrip

Poison Spray

  • casting time1 action
  • range10 feet

  • componentsInstantaneous
  • durationYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

    At Higher Levels:
    This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17 level (4d12).

Warlock

Druid Conjuration cantrip

Sword Burst

  • casting time1 action
  • rangeSelf (5-foot radius)

  • componentsInstantaneous
  • durationYou create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.

    At Higher Levels:
    This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Warlock (TCE)

Druid Conjuration cantrip

Hellish Rebuke

  • casting time1 reaction
  • range60 feet

  • componentsInstantaneous
  • durationYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

    At Higher Levels:
    When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Warlock

Druid 1st level Evocation

Shield

  • casting time1 reaction
  • rangeSelf

  • components1 round
  • durationAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Warlock

Druid 1st level Abjuration

Wrathful Smite

  • casting time1 bonus action
  • rangeSelf

  • componentsConcentration, up to 1 minute
  • durationThe next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

Warlock

Druid 1st level Evocation

Blur

  • casting time1 action
  • rangeSelf

  • componentsConcentration, up to 1 minute
  • durationYour body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

Warlock

Druid 2nd level Illusion

Branding Smite

  • casting time1 bonus action
  • rangeSelf

  • componentsConcentration, up to 1 minute
  • durationThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

    At Higher Levels:
    When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Warlock

Druid 2nd level Evocation

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